- Feb 05, 2021
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Martin Holst Swende authored
Prevents a situation where we (not running snap) connects with a peer running snap, and get stalled waiting for snap registration to succeed (which will never happen), which cause a waitgroup wait to halt shutdown
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- Feb 02, 2021
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Péter Szilágyi authored
* eth: check snap satelliteness, delegate drop to eth * eth: better handle eth/snap satellite relation, merge reg/unreg paths
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- Jan 25, 2021
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Martin Holst Swende authored
* eth, p2p: reserve half peer slots for snap peers during snap sync * eth: less logging * eth: rework the eth/snap peer reservation logic * eth: rework the eth/snap peer reservation logic (again)
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- Oct 13, 2020
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Martin Holst Swende authored
* peer: return localAddr instead of name to prevent spam We currently use the name (which can be freely set by the peer) in several log messages. This enables malicious actors to write spam into your geth log. This commit returns the localAddr instead of the freely settable name. * p2p: reduce usage of peer.Name in warn messages * eth, p2p: use truncated names * Update peer.go Co-authored-by:
Marius van der Wijden <m.vanderwijden@live.de> Co-authored-by:
Felix Lange <fjl@twurst.com>
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- Jun 24, 2020
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Péter Szilágyi authored
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- Apr 21, 2020
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ucwong authored
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- Feb 17, 2020
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Felix Lange authored
This event was added for the dashboard, but we don't need it anymore since the dashboard is gone.
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- Sep 27, 2019
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Péter Szilágyi authored
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- Jul 19, 2019
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Kurkó Mihály authored
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- Jul 05, 2019
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Martin Holst Swende authored
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- Jun 11, 2019
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Felix Lange authored
The dialer limits itself to one attempt every 30s. Apply the same limit in Server and reject peers which try to connect too eagerly. The check against the limit happens right after accepting the connection. Further changes in this commit ensure we pass the Server logger down to Peer instances, discovery and dialState. Unit test logging now works in all Server tests.
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- Oct 04, 2018
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Felix Lange authored
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- Sep 24, 2018
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Felix Lange authored
Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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- Jul 18, 2018
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jkcomment authored
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- Jun 21, 2018
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ethersphere authored
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Andrey Petrov authored
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Andrey Petrov authored
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- May 08, 2018
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Guilherme Salgado authored
Peer.run was discarding the reason for disconnection sent to the disc channel by Disconnect.
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- Apr 17, 2018
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thomasmodeneis authored
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- Feb 12, 2018
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Felix Lange authored
* p2p: add DialRatio for configuration of inbound vs. dialed connections * p2p: add connection flags to PeerInfo * p2p/netutil: add SameNet, DistinctNetSet * p2p/discover: improve revalidation and seeding This changes node revalidation to be periodic instead of on-demand. This should prevent issues where dead nodes get stuck in closer buckets because no other node will ever come along to replace them. Every 5 seconds (on average), the last node in a random bucket is checked and moved to the front of the bucket if it is still responding. If revalidation fails, the last node is replaced by an entry of the 'replacement list' containing recently-seen nodes. Most close buckets are removed because it's very unlikely we'll ever encounter a node that would fall into any of those buckets. Table seeding is also improved: we now require a few minutes of table membership before considering a node as a potential seed node. This should make it less likely to store short-lived nodes as potential seeds. * p2p/discover: fix nits in UDP transport We would skip sending neighbors replies if there were fewer than maxNeighbors results and CheckRelayIP returned an error for the last one. While here, also resolve a TODO about pong reply tokens.
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- Dec 01, 2017
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Lewis Marshall authored
p2p/simulations: introduce dialBan - Refactor simulations/network connection getters to support avoiding simultaneous dials between two peers If two peers dial simultaneously, the connection will be dropped to help avoid that, we essentially lock the connection object with a timestamp which serves as a ban on dialing for a period of time (dialBanTimeout). - The connection getter InitConn can be wrapped and passed to the nodes via adapters.NodeConfig#Reachable field and then used by the respective services when they initiate connections. This massively stablise the emerging connectivity when running with hundreds of nodes bootstrapping a network. p2p: add Inbound public method to p2p.Peer p2p/simulations: Add server id to logs to support debugging in-memory network simulations when multiple peers are logging. p2p: SetupConn now returns error. The dialer checks the error and only calls resolve if the actual TCP dial fails.
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- Sep 26, 2017
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Péter Szilágyi authored
* p2p: snappy encoding for devp2p (version bump to 5) * p2p: remove lazy decompression, enforce 16MB limit
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- Sep 25, 2017
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Lewis Marshall authored
This commit introduces a network simulation framework which can be used to run simulated networks of devp2p nodes. The intention is to use this for testing protocols, performing benchmarks and visualising emergent network behaviour.
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- Sep 04, 2017
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Martin Holst Swende authored
Using a Timer over Ticker seems to be a lot better, though I cannot fully account for why that it behaves so (since Ticker should be more bursty, but not necessarily more active over time, but that may depend on how long window it uses to decide on when to tick next)
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- Feb 28, 2017
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Felix Lange authored
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- Feb 23, 2017
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Péter Szilágyi authored
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Péter Szilágyi authored
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- Feb 19, 2016
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Felix Lange authored
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- Oct 28, 2015
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Péter Szilágyi authored
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- Jul 23, 2015
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Felix Lange authored
I forgot to update one instance of "go-ethereum" in commit 3f047be5.
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- Jul 22, 2015
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Felix Lange authored
All code outside of cmd/ is licensed as LGPL. The headers now reflect this by calling the whole work "the go-ethereum library".
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- Jul 07, 2015
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Felix Lange authored
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- Jun 26, 2015
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Péter Szilágyi authored
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- Jun 15, 2015
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Felix Lange authored
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Felix Lange authored
As of this commit, we no longer rely on the protocol handler to report write errors in a timely fashion. When a write fails, shutdown is initiated immediately and no new writes can start. This will also prevent new writes from starting after Server.Stop has been called.
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- May 24, 2015
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Felix Lange authored
The most visible change is event-based dialing, which should be an improvement over the timer-based system that we have at the moment. The dialer gets a chance to compute new tasks whenever peers change or dials complete. This is better than checking peers on a timer because dials happen faster. The dialer can now make more precise decisions about whom to dial based on the peer set and we can test those decisions without actually opening any sockets. Peer management is easier to test because the tests can inject connections at checkpoints (after enc handshake, after protocol handshake). Most of the handshake stuff is now part of the RLPx code. It could be exported or move to its own package because it is no longer entangled with Server logic.
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Felix Lange authored
The previous limit was 10MB which is unacceptable for all kinds of reasons, the most important one being that we don't want to allow the remote side to make us allocate 10MB at handshake time.
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Felix Lange authored
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- May 14, 2015
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Felix Lange authored
The returned reason is currently not used except for the log message. This change makes the log messages a bit more useful. The handshake code also returns the remote reason.
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- May 08, 2015
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Felix Lange authored
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