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Commit 70f7a0be authored by Jeffrey Wilcke's avatar Jeffrey Wilcke
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Use the state instead of the state object directly.

If a state gets reset and you still hold a pointer to the previous,
incorrect, state object you'll operate on the wrong object. Using the
state to set/get objects and attributes you won't have this problem
since the state will always have the correct object.
parent 311c6f8a
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