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state_transition.go 6.38 KiB
package ethchain
import (
"fmt"
"math/big"
)
/*
* The State transitioning model
*
* A state transition is a change made when a transaction is applied to the current world state
* The state transitioning model does all all the necessary work to work out a valid new state root.
* 1) Nonce handling
* 2) Pre pay / buy gas of the coinbase (miner)
* 3) Create a new state object if the recipient is \0*32
* 4) Value transfer
* == If contract creation ==
* 4a) Attempt to run transaction data
* 4b) If valid, use result as code for the new state object
* == end ==
* 5) Run Script section
* 6) Derive new state root
*/
type StateTransition struct {
coinbase, receiver []byte
tx *Transaction
gas, gasPrice *big.Int
value *big.Int
data []byte
state *State
block *Block
cb, rec, sen *StateObject
}
func NewStateTransition(coinbase *StateObject, tx *Transaction, state *State, block *Block) *StateTransition {
return &StateTransition{coinbase.Address(), tx.Recipient, tx, new(big.Int), new(big.Int).Set(tx.GasPrice), tx.Value, tx.Data, state, block, coinbase, nil, nil}
}
func (self *StateTransition) Coinbase() *StateObject {
if self.cb != nil {
return self.cb
}
self.cb = self.state.GetAccount(self.coinbase)
return self.cb
}
func (self *StateTransition) Sender() *StateObject {
if self.sen != nil {
return self.sen
}
self.sen = self.state.GetAccount(self.tx.Sender())
return self.sen
}
func (self *StateTransition) Receiver() *StateObject {
if self.tx != nil && self.tx.CreatesContract() {
return nil
}
if self.rec != nil {
return self.rec
}
self.rec = self.state.GetAccount(self.tx.Recipient)
return self.rec
}
func (self *StateTransition) MakeStateObject(state *State, tx *Transaction) *StateObject {