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"github.com/google/uuid"
"pggat2/lib/auth"
"pggat2/lib/bouncer/backends/v0"
"pggat2/lib/bouncer/bouncers/v2"
"pggat2/lib/gat/metrics"
"pggat2/lib/util/slices"
"pggat2/lib/util/strutil"
)
type Pool struct {
options Options
recipes map[string]*recipe.Recipe
clients map[uuid.UUID]*Client
servers map[uuid.UUID]*Server
serversByRecipe map[string][]*Server
mu sync.RWMutex
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if options.ServerIdleTimeout != 0 {
go p.idleLoop()
}
return p
}
func (T *Pool) idlest() (server *Server, at time.Time) {
T.mu.RLock()
defer T.mu.RUnlock()
for _, s := range T.servers {
state, _, since := s.GetState()
if state != StateIdle {
continue
}
if at == (time.Time{}) || since.Before(at) {
server = s
at = since
}
}
return
}
func (T *Pool) idleLoop() {
for {
var wait time.Duration
now := time.Now()
var idlest *Server
var idle time.Time
for idlest, idle = T.idlest(); idlest != nil && now.Sub(idle) > T.options.ServerIdleTimeout; idlest, idle = T.idlest() {
T.removeServer(idlest)
}
if idlest == nil {
wait = T.options.ServerIdleTimeout
} else {
wait = idle.Add(T.options.ServerIdleTimeout).Sub(now)
}
time.Sleep(wait)
}
func (T *Pool) GetCredentials() auth.Credentials {
return T.options.Credentials
}
func (T *Pool) AddRecipe(name string, r *recipe.Recipe) {
if T.recipes == nil {
T.recipes = make(map[string]*recipe.Recipe)
}
T.recipes[name] = r
}()
count := r.AllocateInitial()
for i := 0; i < count; i++ {
T.scaleUpL1(name, r)
}
func (T *Pool) RemoveRecipe(name string) {
T.mu.Lock()
defer T.mu.Unlock()
func (T *Pool) removeRecipe(name string) {
r, ok := T.recipes[name]
if !ok {
servers := T.serversByRecipe[name]
delete(T.serversByRecipe, name)
for _, server := range servers {
r.Free()
T.removeServerL1(server)
}
name, r := func() (string, *recipe.Recipe) {
T.mu.RLock()
defer T.mu.RUnlock()
for name, r := range T.recipes {
if r.Allocate() {
return name, r
}
}
return "", nil
}()
if r == nil {
// no recipe to scale
return
}
T.scaleUpL1(name, r)
}
func (T *Pool) scaleUpL1(name string, r *recipe.Recipe) {
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conn, params, err := r.Dial()
if err != nil {
// failed to dial
r.Free()
return
}
T.mu.Lock()
defer T.mu.Unlock()
if T.recipes[name] != r {
// recipe was removed
r.Free()
return
}
id := T.options.Pooler.NewServer()
server := NewServer(
T.options,
id,
name,
conn,
params.InitialParameters,
params.BackendKey,
)
if T.servers == nil {
T.servers = make(map[uuid.UUID]*Server)
}
T.servers[id] = server
if T.serversByRecipe == nil {
T.serversByRecipe = make(map[string][]*Server)
}
T.serversByRecipe[name] = append(T.serversByRecipe[name], server)
func (T *Pool) removeServer(server *Server) {
T.mu.Lock()
defer T.mu.Unlock()
T.removeServerL1(server)
}
func (T *Pool) removeServerL1(server *Server) {
delete(T.servers, server.GetID())
T.options.Pooler.DeleteServer(server.GetID())
_ = server.GetConn().Close()
if T.serversByRecipe != nil {
T.serversByRecipe[server.GetRecipe()] = slices.Remove(T.serversByRecipe[server.GetRecipe()], server)
}
func (T *Pool) acquireServer(client *Client) *Server {
client.SetState(StateAwaitingServer, uuid.Nil)
serverID := T.options.Pooler.Acquire(client.GetID(), SyncModeNonBlocking)
if serverID == uuid.Nil {
// TODO(garet) can this be run on same thread and only create a goroutine if scaling is possible?
go T.scaleUp()
serverID = T.options.Pooler.Acquire(client.GetID(), SyncModeBlocking)
T.mu.RLock()
defer T.mu.RUnlock()
return T.servers[serverID]
}
func (T *Pool) releaseServer(server *Server) {
server.SetState(StateRunningResetQuery, uuid.Nil)
if T.options.ServerResetQuery != "" {
err := backends.QueryString(new(backends.Context), server.GetConn(), T.options.ServerResetQuery)
if err != nil {
T.removeServer(server)
server.SetState(StateIdle, uuid.Nil)
T.options.Pooler.Release(server.GetID())
conn fed.Conn,
initialParameters map[strutil.CIString]string,
backendKey [8]byte,
client := NewClient(
T.options,
conn,
initialParameters,
backendKey,
func (T *Pool) serve(client *Client) error {
T.addClient(client)
defer T.removeClient(client)
if server != nil {
T.releaseServer(server)
}
var serverErr error
if server == nil {
server = T.acquireServer(client)
if err == nil && serverErr == nil {
err, serverErr = bouncers.Bounce(client.GetConn(), server.GetConn(), packet)
TransactionComplete(client, server)
if T.options.ReleaseAfterTransaction {
client.SetState(StateIdle, uuid.Nil)
go T.releaseServer(server) // TODO(garet) does this need to be a goroutine
if server != nil {
T.releaseServer(server)
}
return err
func (T *Pool) addClient(client *Client) {
T.mu.Lock()
defer T.mu.Unlock()
if T.clients == nil {
T.clients = make(map[uuid.UUID]*Client)
if T.clientsByKey == nil {
T.clientsByKey = make(map[[8]byte]*Client)
}
T.clientsByKey[client.GetBackendKey()] = client
func (T *Pool) removeClient(client *Client) {
T.mu.Lock()
defer T.mu.Unlock()
delete(T.clients, client.GetID())
func (T *Pool) Cancel(key [8]byte) error {
T.mu.RLock()
defer T.mu.RUnlock()
client, ok := T.clientsByKey[key]
if !ok {
return nil
}
state, peer, _ := client.GetState()
if state != StateActive {
return nil
}
server, ok := T.servers[peer]
if !ok {
return nil
}
r, ok := T.recipes[server.GetRecipe()]
if !ok {
return nil
}
return r.Cancel(server.GetBackendKey())
func (T *Pool) ReadMetrics(m *metrics.Pool) {
T.mu.RLock()
defer T.mu.RUnlock()
if len(T.clients) != 0 && m.Clients == nil {
m.Clients = make(map[uuid.UUID]metrics.Conn)
}
if len(T.servers) != 0 && m.Servers == nil {
m.Servers = make(map[uuid.UUID]metrics.Conn)
}
for id, client := range T.clients {
var mc metrics.Conn
client.ReadMetrics(&mc)
m.Clients[id] = mc
}
for id, server := range T.servers {
var mc metrics.Conn
server.ReadMetrics(&mc)
m.Servers[id] = mc
}